I've been in the games industry for 20 years now. When I first started I
was doing character graphics for the spectrum and with the great leaps
forward being made in technology I was soon working in glorious colour
albeit 16 of
them at first, and then along came a kaleidoscopic revolution in the form of the
Atari ST and the good old Amiga when the colour palette on offer went soaring
through the roof to a staggering 256. During this time I worked for Imagitec
which went on to become Dreamweavers. I served my time there for 5 years where I
learned the basics of my craft before venturing further a field.
My next employer was the once glorious Ocean, one of Britain's flagship
developers and publishing houses. It was here that I first developed my 3D
skills. During my time there, one of the many projects I was involved in was the
huge HMS Carnage. It required no less than 48 minutes of film quality FMV. We
managed to do this with a small team of 3 people working full time. Unfortunately when Infogrames acquired the company they decided to shelf
the project. So off I went in search of new work.
I then found myself working for a small company called Creative Reality in
Harrogate for the next two years, all but single handedly completing a project
called Martian Gothic. It was similar in visual content to Resident Evil.
Unfortunately funds ran out upon completion of the project, which leads me to my
I now work for Team 17, where I've been for the past 8 years. I'm working on one of their prestigious Worm
branded products. Quite a departure from the style of work I had become
accustomed to over the last few years. However my versatility, broad depth of knowledge and team skills
shone through as I was lead on many projects. I've since gone on to re-learn the many skills required to produce FMV sequences, which is now my current role within the company